AI Insights · Timothy · July 2024
Top 5 Season Pass Games Performance on Unified Platform in El Salvador Q2 2024
Discover the performance trends of the top 5 season pass games in El Salvador for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 season pass games in El Salvador exhibited varied performance trends across downloads, revenue, and weekly active users. The data, provided by Sensor Tower, offers valuable insights into the gaming landscape in this region.
Free Fire: 7th Anniversary from Garena International I Private Limited saw fluctuations in revenue, peaking in the last week of May at approximately $11K before dipping to $5.6K in mid-June. Downloads began strong with around 18.3K in early April but experienced a decline, bottoming out at 9.3K in early June before rebounding to 16.5K by the end of the quarter. Weekly active users started at 764K in April, with a gradual decline to 660K by mid-June and a slight recovery to 697K at the quarter's end.
Supercell's Brawl Stars displayed a consistent revenue pattern, starting at $5.6K in early April and ending at $4.7K in late June. Downloads peaked at 7.5K in late April and saw a general decline, settling at 5.4K by the end of June. Weekly active users showed an upward trend, starting at 61.6K in April and reaching 65.4K by the end of June.
EA SPORTS FC™: UEFA EURO 2024™ from Electronic Arts experienced a notable increase in revenue, beginning at $2.7K in early April and peaking at $5.6K in mid-June. Downloads demonstrated a significant rise, starting at 6.5K in early April and hitting a high of 14.9K in mid-June. Weekly active users also saw a steady increase, starting at 95K and peaking at 114K by mid-June, before slightly declining to 102K at the quarter's end.
Call of Duty®: Mobile by Activision Publishing, Inc. showed stable revenue trends, with a peak of $4.7K in mid-May and a low of $3.0K in early May. Downloads increased steadily from 2.1K in early April to a peak of 4.1K in mid-June, before slightly declining to 3.3K in late June. Weekly active users remained relatively stable, starting at 34.8K in early April and ending at 34.6K in late June.
Lastly, Clash Royale from Supercell showed a fluctuating revenue pattern, starting at $3.7K in early April, dipping to $2.1K in late April, and ending at $2.3K in late June. Downloads remained relatively stable, peaking at 5.5K in early April and maintaining around 4K by the end of June. Weekly active users started at 426K in early April, gradually declining to 369K by the end of June.
For more detailed insights and data, visit Sensor Tower.